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Doppelt So Clever Description VideoDOPPELT SO CLEVER │ Schmidt Spiele (Erklärvideo)
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Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice.
The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players chooses one of the set-aside dice for use on their scoring sheet.
Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.
The number of roll-and-writes that have surfaced recently has been staggering. Many publishers have been revising popular games and converting them to roll-and-write form.
A considerable amount of roll-and-writes based on original ideas have also been conceived. What caused this sudden trend?
Published by Schmidt Spiele, the Kennerspiel des Jahres nominee took the community by storm. Despite its small packaging and low retail price, the game offers fantastic and engaging gameplay.
The game is even enjoyable solo, as its award-winning smartphone app managed to prove. It only made sense that Warsch would revisit his accomplishment, envision a new score sheet and implement new mechanics.
The result is Doppelt So Clever translated as Twice as Clever ; a sequel that puts your proficiency to the test. Doppelt So Clever uses the same dice-picking, silver platter-choosing mechanics as its predecessor.
If you know how to achieve high scores in Ganz Schön Clever, chances are you have a strict game plan. Once you know the strategy, there are two ways to approach the game.
Doppelt So Clever attempts to tackle this issue and provide a more meaningful game for people with the former mindset.
This action allows you to return a die from the silver platter back to your pool of dice for future rolls. This is especially useful due to how the new silver zone works in this game.
When you choose a silver die, you mark off one of the four squares matching the value of the die you took. However, you do the same for all dice put onto the platter as a result of taking that die.
The squares are also colour-coded, meaning putting aside a blue four marks off the blue four square. Since you ideally want to be putting aside dice each time, being able to reclaim them proves to be quite useful.
The yellow zone is somewhat similar to that of its predecessor, however there are some interesting changes. Taking a yellow die permits marking off a square containing its value, and completing rows and columns gives you a bonus.
However, squares must be marked off twice in order for it to score points. This means that you must decide between bonuses or points as the game progresses.
The blue row requires you to write numbers equal to or lower than the previous number in the row. The further up the row you progress, the more points you earn at the end of the game.
When you choose to mark something in the blue section, you choose either the blue die or the white die and you add the two together.
Whatever that number is, you will write in the first available box on the far left. After that, each blue number you write in the blue section has to be less than or equal to the previous number.
At the end of the game you score points based on how far down the line you get in blue. The green section is a bit of a unique change in the game.
The green section has boxes in pairs, on the left side, you want to put the high number, on the right side you want to put the low number.
You do this because you are going to subtract and the difference between the two is what you are going to score. Your total score in green will be the cumulative differences.
Pink, an exciting new color is an interesting scoring section. There are no requirements for writing numbers in the pink section, and you will score the cumulative points at the end of the game.
You will score every number at the end of the game, but the actions will not have been achieved. The yellow section is a bit different.
When you choose to take a yellow die, or a white die and call it yellow, you are going to mark the corresponding number in the yellow section.
The first time you mark a number, you are going to circle it. The next time you mark that same number in yellow, you will mark it with an X.
So in order to score in yellow, you are going to have to mark numbers twice. Circled numbers in yellow will unlock the actions that you can earn, but will not score points.
When you choose to mark a grey, you take the grey and you will mark the color of your choice for the number of that grey die.
In addition to that you will mark every die you rolled that is lower than that grey die in the grey section in their appropriate box, the white die is still a wild.
Those dice that you just used, other than the grey, go directly to the silver platter and are unavailable to re-roll. Scoring in the grey section is done in rows, you score each row based on how many marks you have in that row.
The actions in Doppelt so Clever are mostly the same. You still have your re-roll action, along with your plus one action.
There is one new action however, the unlock action. The unlock action allows you to return dice that are on the silver platter, back into your available pool of dice to re-roll before you roll the dice.
Another interesting new addition for Doppelt so Clever is that there are now bonuses at the ends of the action tracks. This means if you earn six of any of the different actions, you will gain another bonus, and bonuses are the key.
A four player game lasts four rounds, a three player game goes five rounds, and a solo or two player game will go six rounds. The player with the highest total points is the most clever one of them all!
Nearly forty plays with other people and almost one hundred plays on the app version. With that many plays you start developing a pattern, and then everyone else playing against you starts developing that same pattern and the game kind of loses its luster.
It becomes more about who can roll the right dice versus finding the right scoring combinations. Luckily for me, Doppelt so Clever has come around and now I have a completely new puzzle to solve.
The game play and flow is exactly the same, but surprisingly with the changes, it manages to feel completely different. Sure you are still rolling dice and choosing one to use, but the new scoring and especially the new ways to score give it a fresh overhaul feel.
Mark off the rounds you are not playing now so everyone remembers. Place this and the dice in the center. You can roll in the well and as you roll, you will need to put dice on that tray, which will matter.
This is the last setup step of how to play Twice As Clever before gameplay begins. They roll six dice and go through three rolls to get hopefully at least three different scores marked on their sheet per turn.
The dice rolling mechanic is unique to the clever games. On your first roll you choose one of the six dice to score we go more into this below.
Dice you use are placed temporarily on your score sheet and any dice removed for being lower are put on the silver box tray.
This happens again for your third round. It is supposed to get harder as you go but stop you from getting all the best dice right off the bat.
This is why you might also not get three scores, maybe you are out of dice by round three. To see this in detail see scoring spots explained in the key information spot below.
Each number corresponds to its colored section with the exception of the white die. The white die is wild, to be used for any color, and it also gets added to the blue number whenever that is used, which is key to that particular section.
Figuring out exactly what to take as you learn how to play Twice As Clever is one of those things that just takes experience.
They are the 1 Reroll, 2 Return and 2 Double Use. Read more in the bonus actions explained section below. There is a spot on the top of your sheet to circle these when you get them and X them out when you use them.
A round is completed when all players playing have played once. Keep an eye out as sometimes bonuses are triggered in between rounds.
Learning how to play Twice As Clever is the easy part, knowing what to put down when is the hard part.
There are a few complex things to wrap your head around in how to play Twice As Clever, but it is not that bad. In a 2-player it is four rounds, 3-player is five rounds and 4-player is six rounds.
Then add in your fox bonus. The fox is equal to whatever your lowest section score was. This is why it is important to be diverse and spread out, not just hitting one section hard.
High score wins. BLUE — When used you add the value of the blue and white dies together regardless of where they are.Twice As Clever (or Doppelt So Clever) is a roll-n-write board game and follow up to the acclaimed That’s Pretty Clever (Ganz Schön Clever) from the same folks. It uses incredibly imaginative and, well, clever cross set collection mechanisms. One to four players get their own score sheet and chance to roll the dice. If you like "Quite clever", you'll love "Twice as clever". Whether you're a highscore hunter with hundreds of played games or just have played a few occasional games, "Twice as clever" offers you new and exciting challenges to master. Of course, there are five new dice categories and bonuses, which make it tricky to find the best moves. Plus, there's the new Return-Action, which gives you all. Doppelt so Clever is going to be another hit for Wolfgang Warsch and Schmidt Spiele, and eventually here in the North American market from Stronghold Games, where is will simply be known as Twice As Clever. Doppelt requires a bit more thinking than its predecessor, and that’s a good thing. The choices have more weight and they can take you away from the fact that you are playing something that is ultimately quite familiar, in spite of being completely different. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice. Familienspiele. Wer GANZ SCHÖN CLEVER mag, wird DOPPELT SO CLEVER lieben! Noch geschickter und noch cleverer müssen hier die Würfel gewählt. Schmidt Spiele Doppelt so clever, Würfelspiel aus der Serie Klein & Fein, bunt bei ballandchain562.com | Günstiger Preis | Kostenloser Versand ab 29€ für. Mit "Doppelt so clever" legt Wolfgang Warsch nun nach: Neue Aufgaben und neue taktische Möglichkeiten sorgen für anhaltenden Spielspaß! Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu. See what we did there. All of this is not to say that Doppelt is strictly better than Ganz Schön Clever, of course. The Wizzard Online doubles as the silver platter also, and Passt Zusammen Wie can find a way to fit both games in one box. Learning how to play Twice As Clever is the easy part, knowing what to put down Doppelt So Clever is the hard part. Bingo Deutschland value can be written in the next available square, but getting bonuses is a little more complex. Cant comment negatively in boardgamegeek, get moderatored, calling me a troll but its likely a fan not letting truth be seen. So in order to score in yellow, you are going to have to mark numbers twice. You do this because you are going to subtract and the difference between the two is what you are going to score. The Opinionated Gamers. Email Address:. If you get a pink question mark Mah Jongg Regeln completing a row in yellow, for example, you get to add a bonus Lotto.De Einloggen to the pink row. It won't convert you if you inherently dislike Ganz Schon Clever.